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1. MSFS & X-Plane

Neither Microsoft Flight Simulator nor X-Plane has native force feedback support. For these simulators, TelemFFB provides the complete FFB implementation: the spring forces on your axes, trim and autopilot behavior, helicopter force trim, and the full effects suite - all driven by telemetry.

Key points

This guide is split into chapters. For a first-time setup, read them in order:

  1. Axis Control & Spring Modes - how TelemFFB takes over your axes, and how the spring force is modeled (Basic Dynamic, Spring Centering, FBW, Advanced Dynamic).
  2. Trim & Autopilot Following - the stick follows the aircraft’s trim and autopilot, relieving control pressure like a real aircraft.
  3. Automatic Trim Calibration - TelemFFB flies the aircraft briefly and measures the correct trim-following gains.
  4. Helicopters - force trim emulation, plus the HPG and FlyInside integrations.
  5. Aircraft with Special Treatment - the roster of addon aircraft with dedicated classes or curated profiles, and why their profiles must be cloned rather than created from scratch.

Sim-specific effect settings (buffeting, turbulence, engine rumble, and the rest) are covered in the Effects Reference - see the full per-sim directories for MSFS and X-Plane.

For advanced per-aircraft integration - re-sourcing a telemetry item from an addon’s custom variables, or subscribing to additional ones - see Telemetry Overrides.