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1. Ground Effects

Effects for the aircraft’s interaction with the surface, in the order they appear under the Ground section of the Settings tab. The badge lines and sub-setting tables are generated from the application’s settings catalog, so they always match the app.

1.1 Runway Rumble

DCS BMS MSFS XP · Joystick, Pedals

Rolling vibration while taxiing, taking off, and landing - intensity follows the surface and speed.

Sub-setting Sims What it does
Runway Rumble Peak runway rumble intensity

1.2 Touch-Down Effect

DCS BMS MSFS XP · Joystick

A single jolt at the moment of touchdown, scaled by how hard you land: the force ramps up to Max Force as the landing g reaches Max G’s. Grease it on and you barely feel it; slam it down and you will.

Sub-setting Sims What it does
Touch-Down Max Force Max force that will be used to generate effect
Touch-Down Max G’s G loading where max force will be reached

1.3 Nosewheel Shimmy

MSFS XP · Pedals

Pedal vibration simulating nosewheel shimmy under braking: it triggers only above a minimum speed and beyond a minimum brake application.

Sub-setting Sims What it does
Nosewheel Shimmy Max intensity of shimmy effect
Nosewheel Shimmy min brakes Minimum brake percent required to trigger shimmy effect
Nosewheel Shimmy min speed Speed threshold below which the shimmy effect will not be triggered regardless of brakes

1.4 Steering Friction (Experimental)

MSFS XP · Pedals

Ground steering feel for the pedals: friction that is heavy at taxi speed and decays as the aircraft accelerates and the nosewheel unloads, plus a steering-gear centering spring.

Note

Requires the Friction Override to be enabled - this effect scales the Configurator friction value.

Sub-setting Sims What it does
Steering Friction Intensity Max intensity of steering friction (% of configurator friction value)
Steering Friction Expo Controls decay rate of friction with speed. 0 = linear, gradual decay, -1.0 = very quick decay
Steering Gear Spring Strength of steering gear spring