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1. Effects Overview

This reference documents every effect and setting on the Settings tab. The pages mirror the tab itself: one page per section, entries in the same order the application lists them.

1.1 The Settings-tab sections

  • Basic Settings - spring modes, force trim, axis control, and per-aircraft basics
  • Aerodynamics - airflow forces, stall buffeting, turbulence, ETL and VRS
  • Inertial - g-force, deceleration, and lateral-force effects
  • Ground - runway rumble, touchdown, nosewheel shimmy, ground steering feel
  • Mechanical\Airframe - engine rumble, moving surfaces and doors, damage, hydraulics
  • Weapons - gunfire, weapon release, countermeasures
  • Basic FFB Effects - damper, inertia, friction, deadzone (not telemetry-driven)
  • System - per-aircraft VPconf profiles, gain overrides, command runner, pause behavior

1.2 Browse by simulator

A directory of everything available in your sim, linking into the pages above:

DCS World · IL-2 Sturmovik · Falcon BMS · Microsoft Flight Simulator · X-Plane

1.3 How to read the entries

Each effect entry opens with a badge line showing which simulators it applies to - DCS IL2 BMS MSFS XP - and which device types can use it. Below the description, a table lists the effect’s sub-settings; its Sims column shows “—” when a sub-setting matches its parent, and names the sims only where it differs - that column is where the per-sim nuances live.

Not every effect exists everywhere, and a shared name does not always mean identical behavior: some effects work from different telemetry per sim and expose different sub-settings (AoA/Stall Buffeting is the classic example). Where behavior differs, the entry says so in a Per-sim behavior note, and the simulator guides carry the depth.