1. Mechanical & Airframe Effects¶
Effects driven by the mechanical state of the aircraft - engine vibration, moving surfaces and doors, damage, hydraulics - in the order they appear under the Mechanical\Airframe section of the Settings tab. The badge lines and sub-setting tables are generated from the application’s settings catalog, so they always match the app.
1.1 Controls Lock¶
MSFS · All devices
For aircraft with a control lock (gust lock): while the configured sim variable reports the lock engaged, TelemFFB holds the controls firmly in place.
| Sub-setting | Sims | What it does |
|---|---|---|
| Controls Lock Simvar | — | Sim Variable for control locks |
| Invert Controls Lock Simvar | — | Enable if variable ON means Control Lock is OFF |
1.2 Heli Engine/Rotor Rumble¶
DCS BMS MSFS XP · All devices
Helicopter engine and rotor vibration, driven by rotor RPM and blade count.
| Sub-setting | Sims | What it does |
|---|---|---|
| Heli Engine/Rotor Rumble | — | peak rumble intensity for helicopter engine/rotor effect |
1.3 Afterburner Rumble¶
DCS BMS MSFS XP · All devices
Rumble while the afterburner is lit, scaled by afterburner stage where the telemetry provides it.
| Sub-setting | Sims | What it does |
|---|---|---|
| Afterburner Rumble | — | Max intensity of afterburner rumble effect |
1.4 Engine Rumble - Shake Telemetry (IL-2)¶
IL2 · All devices
IL-2 exports its physics engine’s own computed engine-shake amplitude and frequency. These effects (one for props, one for jets) render that telemetry directly - startup lope, roughness, and damage arrive in the shake automatically. They are an alternative to the RPM-based rumble effects below: enable one or the other, not both.
| Sub-setting | Sims | What it does |
|---|---|---|
| Shake Boost | — | Factor applied to “Engine Shake Amplitude” from game telemetry |
| Sub-setting | Sims | What it does |
|---|---|---|
| Shake Boost | — | Factor applied to “Engine Shake Amplitude” from game telemetry |
1.5 Propeller Rumble¶
DCS IL2 BMS MSFS XP · All devices
RPM-driven piston-engine and propeller vibration. The two RPM/intensity pairs work together: at the Low RPM value the effect plays at Low Intensity, ramping toward High Intensity at the High RPM value. These are not floor values - below Low RPM (engine start, shutdown) the intensity keeps increasing above Low Intensity.
Tip
High-frequency vibration feels stronger than low-frequency vibration at equal intensity, so the High RPM intensity should be set lower than the Low RPM intensity.
| Sub-setting | Sims | What it does |
|---|---|---|
| Engine Rumble Low RPM | — | low RPM threshold for low rpm intensity setting |
| Engine Rumble Low Intensity | — | peak intenstiy of engine rumble at low RPM threshold |
| Engine Rumble High RPM | — | high RPM threshold for high rpm intensity setting |
| Engine Rumble High Intensity | — | peak intensity of engine rumble at high RPM threshold |
1.6 Jet Engine Rumble¶
DCS IL2 BMS MSFS XP · All devices
Turbine rumble scaled by engine power, at a configurable base frequency.
| Sub-setting | Sims | What it does |
|---|---|---|
| Jet Engine Rumble | — | Intensity setting for the jet engine rumble effect |
| Jet Engine Rumble Freq | — | Frequency in Hz of the engine rumble effect |
1.7 Canopy Motion¶
DCS XP · All devices
Vibration while the canopy is opening or closing.
| Sub-setting | Sims | What it does |
|---|---|---|
| Canopy Motion | — | Peak vibration intensity when canopy is moving |
1.8 Damage Effect¶
DCS IL2 BMS · All devices
A short bump in a random direction, at randomized intensity, each time the aircraft takes damage - some hits land harder than others by design.
| Sub-setting | Sims | What it does |
|---|---|---|
| Damage Effect | — | Peak intensity of damage effect shake |
1.9 Flaps Motion¶
DCS IL2 BMS MSFS XP · All devices
Vibration while the flaps are in motion.
| Sub-setting | Sims | What it does |
|---|---|---|
| Flaps Motion | — | Peak vibration intensity when flaps are moving |
1.10 Fuel Boom/Door Motion¶
DCS · Joystick
Vibration while the refueling boom receptacle or door is deploying or retracting.
| Sub-setting | Sims | What it does |
|---|---|---|
| Fuel Boom/Door Motion | — | Effect while fuel boom/door is deploying/retracting |
1.11 Gear Buffet¶
DCS BMS MSFS XP · All devices
Aerodynamic buffet from extended landing gear, growing with airspeed between the low- and high-intensity speeds.
| Sub-setting | Sims | What it does |
|---|---|---|
| Gear Buffet | — | Peak intensity for gear drag buffeting effect |
| Buffeting Frequency | — | Frequency of buffeting effect (Hz) |
| Min Intensity Speed | DCS, BMS, MSFS | Minimum intensity (low) speed for gear buffeting effect |
| Max Intensity Speed | DCS, BMS, MSFS | Maximum intensity (high) speed for gear buffeting effect |
1.12 Gear Motion¶
DCS IL2 BMS MSFS XP · All devices
Vibration while the gear is in transit, with clunks at the ends of travel.
| Sub-setting | Sims | What it does |
|---|---|---|
| Gear Motion | — | Peak vibration intensity when gear is moving |
1.13 Speedbrake Buffet / Speedbrake Motion¶
DCS BMS XP · All devices
Buffet while the speed brake is deployed, and vibration while it is moving.
| Sub-setting | Sims | What it does |
|---|---|---|
| Speedbrake Buffet | — | Peak intensity for speed brake buffeting effect |
| Sub-setting | Sims | What it does |
|---|---|---|
| Speedbrake Motion | — | Peak intensity for speed brake motion effect |
1.14 Spoiler Buffet / Spoiler Motion¶
DCS BMS MSFS XP · All devices
Buffet while spoilers are deployed, and vibration while they move (motion effect currently F-14 only).
| Sub-setting | Sims | What it does |
|---|---|---|
| Spoiler Buffet | — | peak buffeting intensity when spoilers deployed |
| Sub-setting | Sims | What it does |
|---|---|---|
| Spoiler Motion | — | F14 Only, peak vibration intensity when spoilers are moving |
1.15 Stick Shaker¶
DCS BMS MSFS · Joystick, Pedals
A stall-warning stick shaker - the distinct high-frequency square-wave shake of the real device, separate from the aerodynamic AoA/Stall Buffeting. In MSFS it triggers from the sim’s stall warning; DCS/BMS use the configurable AoA threshold.
| Sub-setting | Sims | What it does |
|---|---|---|
| Stick Shaker Intensity | — | Enable stick shaker stall warning device |
| Shaker AoA Threshold | DCS, BMS | AoA at which stick shaker activates |
| Shaker Freqency (Hz) | DCS, BMS | Freqency in Hz of the effect |
1.16 Tailhook Motion / Wing Fold Motion¶
DCS · Joystick, Pedals
Vibration while the tailhook or wing-fold mechanism is deploying or retracting.
| Sub-setting | Sims | What it does |
|---|---|---|
| Tailhook Motion | — | Effect while tailhook is deploying/retracting |
| Sub-setting | Sims | What it does |
|---|---|---|
| Wing Fold Motion | — | Effect while wing-fold is deploying/retracting |
1.17 Low Hydraulic Pressure Effect (Experimental)¶
DCS BMS MSFS · All devices
Simulates the heavy, sluggish controls of a failing hydraulic system: as the HydSys telemetry value falls from the configured threshold toward zero, the damper, inertia, and friction forces ramp from their normal values toward the levels configured here.
| Sub-setting | Sims | What it does |
|---|---|---|
| Hydraulic System Threshold | — | “Hydraulic System Integrity” (HydSys in monitor) value to consider “low”. Forces will start increasing below this value |
| Damper | — | Damper force when hydraulic system pressure reaches 0 |
| Inertia | — | Inertia force when hydraulic system pressure reaches 0 |
| Friction | — | Friction force when hydraulic system pressure reaches 0 |
Note
Requires the damper/inertia/friction overrides to be enabled, and headroom left in them - if your base forces already sit at 100%, there is no room to increase them. To set the threshold for a new aircraft, observe the normal HydSys value in the Monitor tab and set the threshold below it.
Warning
Increase these forces carefully - too much inertia or friction can cause motor instability and a protective shutdown.
1.18 Vibration from Telemetry (FlyInside)¶
MSFS · All devices
For FlyInside helicopters in MSFS: renders the vibration data exported by the FlyInside flight model directly. See FlyInside Helicopters.
| Sub-setting | Sims | What it does |
|---|---|---|
| Vibration Intensity | — | Intensity of Helicopter Vibration (from external flight model) Max intensity controlled by Constant slider in Configurator |
| Vibration Expo | — | Force exponential value. 0 = linear gain, at 0.5, it rises 2x as much in the low end. Negative values decrease force up to 1/3x. |