1. Weapons Effects¶
Vibration effects for weapons employment in the combat simulators, in the order they appear under the Weapons section of the Settings tab. The badge lines and sub-setting tables are generated from the application’s settings catalog, so they always match the app.
IL-2
IL-2 weapons effects are configured through the IL2 Shake Master group instead - including a dynamic gunfire mode that derives the effect character from shell mass and velocity.
1.1 Countermeasures¶
DCS BMS · All devices
A thump for each chaff or flare release.
| Sub-setting | Sims | What it does |
|---|---|---|
| Countermeasure Release | — | Peak intensity for countermeasure release effect |
1.2 Gunfire¶
DCS BMS · All devices
Vibration while guns are firing.
| Sub-setting | Sims | What it does |
|---|---|---|
| Gun Vibration | — | Peak intenstiy for gunfire effect |
1.3 Weapons Release¶
DCS BMS · All devices
A jolt as ordnance comes off the rails or racks.
| Sub-setting | Sims | What it does |
|---|---|---|
| Weapon Release | — | Peak intensity for weapons release effect |
1.4 Weapon Effects Direction¶
DCS BMS · All devices
Sets the direction of the applied force for the weapons effects - a fixed angle (0-359°), or −1 for a random direction on each event.
| Sub-setting | Sims | What it does |
|---|---|---|
| Weapon Effects Direction | — | Direction of applied force for weapons effects Rrange 0-359 or set to -1 for random |